In the fiercely competitive landscape of digital game distribution, where countless titles vie for attention, an independent horror game named “No, I`m not a Human” has defied expectations, selling over 500,000 copies on Steam within just one month of its release. This remarkable achievement by Russian developer Trioskaz signals a significant triumph for the indie scene and a testament to the power of compelling gameplay and effective community engagement.
A Meteoric Rise
Launched on Steam on September 15th, “No, I`m not a Human” didn`t merely walk; it sprinted out of the gates. The title captivated players almost instantly, hitting an impressive 100,000 units sold within the first four days. This rapid initial success was merely a prelude to its ongoing momentum, culminating in the half-million milestone that many larger, more heavily marketed titles can only dream of.
The developers, Trioskaz, shared their excitement on the game`s Steam blog, acknowledging the overwhelming support from players worldwide. They released a celebratory artwork, featuring quotes from positive reviews by Western media outlets – a clear indicator of the game`s international appeal and critical reception.
The Human Element in a Non-Human Narrative
For a game whose very title declares “No, I`m not a Human,” its journey to success is profoundly, wonderfully human. Trioskaz attributes much of this achievement to its dedicated player base, expressing gratitude for the myriad reviews, creative fan art, and active participation in community discussions. This direct engagement fosters a strong bond, turning players into advocates and contributing to organic growth.
This success story highlights a crucial aspect of modern game development: the symbiotic relationship between creators and their community. When developers genuinely listen and respond, players become invested not just in the game, but in the studio`s journey itself.
Future Frights and Fanfare
Looking ahead, Trioskaz is committed to enhancing the “No, I`m not a Human” experience. Upcoming updates are slated to include essential bug fixes and general game improvements. More excitingly for the community, the developers plan to introduce 12 new guest characters. These unique additions are directly inspired by early supporters and fans who championed the project, further cementing the studio`s commitment to its player community.
Beyond in-game content, fans can also anticipate the arrival of Steam collectible trading cards and profile items related to the horror title, allowing players to showcase their dedication and appreciation within the Steam ecosystem.
Glimpse into the Next Chapter: Lost in the Roots
Amidst the celebration of “No, I`m not a Human”`s success, Trioskaz also offered a brief mention of their next venture: Lost in the Roots. This upcoming project is described as a narrative-driven experience focusing on a young girl`s desperate attempt to escape an attic within a secluded country house, deep within a dense forest. While details remain scarce and a release date is yet to be announced, the premise suggests a return to the atmospheric and suspenseful storytelling that has clearly resonated with their current audience.
The triumph of “No, I`m not a Human” stands as a beacon for independent developers, proving that a unique vision, combined with a strong connection to its audience, can lead to monumental success. Trioskaz`s journey from a nascent studio to a recognized name in horror gaming is a compelling narrative in itself, and the industry watches with keen interest as they continue to build upon this impressive foundation.

